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Interface Stats

Hierarchy

  • Stats

Index

Properties

Optional bufferCount

bufferCount: number

The number of array buffers currently allocated

Optional cubeCount

cubeCount: number

The number of cube maps currently allocated

Optional elementsCount

elementsCount: number

The number of element buffers currently allocated

Optional framebufferCount

framebufferCount: number

The number of framebuffers currently allocated

maxTextureUnits

maxTextureUnits: number

The maximum number of texture units used

Optional renderbufferCount

renderbufferCount: number

The number of renderbuffers currently allocated

Optional shaderCount

shaderCount: number

The number of shaders currently allocated

Optional textureCount

textureCount: number

The number of textures currently allocated

Methods

getMaxAttributesCount

  • getMaxAttributesCount(): number
  • The maximum number of attributes in any shader

    Returns number

getMaxUniformsCount

  • getMaxUniformsCount(): number
  • The maximum number of uniforms in any shader

    Returns number

getTotalBufferSize

  • getTotalBufferSize(): number
  • The total amount of memory allocated for array buffers and element buffers

    Returns number

getTotalRenderbufferSize

  • getTotalRenderbufferSize(): number
  • The total amount of memory allocated for renderbuffers

    Returns number

getTotalTextureSize

  • getTotalTextureSize(): number
  • The total amount of memory allocated for textures and cube maps

    Returns number

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