Related WebGL APIs
Number of vertices to draw.
Related WebGL APIs
Element array buffer. (Default: null)
If elements is specified while primitive, count and offset are not,
then these values may be inferred from the state of the element array buffer.
Source code of fragment shader
Number of instances to draw. (Default: 0)
Only applicable if the ANGLE_instanced_arrays extension is present.
Offset of primitives to draw.
Related WebGL APIs
Sets the primitive type.
If set, turns on profiling for this command. (Default: false)
Related WebGL APIs
Related WebGL APIs
Source code of vertex shader
Generated using TypeDoc
Related WebGL APIs