Specifies the depth value used when the depth buffer is cleared. The initial value is 1.0
.
Sets the target framebuffer to clear (if unspecified, uses the current framebuffer object).
Specifies the index used when the stencil buffer is cleared. The initial value is 0
.
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Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all
0.0
.