Specifies the depth value used when the depth buffer is cleared. The initial value is 1.0.
Sets the target framebuffer to clear (if unspecified, uses the current framebuffer object).
Specifies the index used when the stencil buffer is cleared. The initial value is 0.
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Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all
0.0.